Day 30: Final Presentations & Share
Day 30: Final Presentations & Share
Friday, May 1st, 2026
Work Session: Presentation Day
This is it — the final day of the Video Game Design Project. Your team will present your game to the class with your slides and a live Scratch demo.
Before We Begin: Pre-Presentation Checklist
Take two minutes right now to confirm your team is ready. Every box below must be checked before your name is called.
If your Scratch project is not shared publicly when it’s your turn, it cannot be demoed or graded. Check this first.
Presentation Order
Mr. Willingham will announce the order at the start of class. When your team is called:
- One team member opens the presentation on the classroom display.
- Present your slides — 3–5 minutes, every member speaks.
- Transition to your Scratch project from Slide 7 and demo the game live.
- Answer any questions from the class.
Speak to the audience — not the screen. If something goes slightly wrong during the demo, stay calm and keep narrating. The class is rooting for you.
Closing
Congratulations — you shipped a game. 🎮
Take a moment to reflect on the whole project before you go:
- What is one thing you’re proud of from this project?
- What would you do differently if you had more time?
Be ready to share your answer out loud. There are no wrong answers — every team built something real this semester.
Standards
- MS-CS-FCP.4.5 — Implement a simple algorithm in a computer program — students showcase a working Scratch prototype that demonstrates the algorithms powering their game’s core mechanic.
- MS-CS-FCP.4.6 — Develop an event-driven program — students present and demo a Scratch project built around events that respond to player input.
- MS-CS-FCP.6.4 — Develop a program for creative expression which may have visual, audible, and/or tactile results — students share an original game they designed and built for a real audience.
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