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Day 27: Finish Prototype & Presentation

Tuesday, April 28th, 2026

Objectives

  • I can finish my game prototype so it is playable and shared publicly on Scratch.
  • I can complete my team’s presentation slides and share them with Mr. Willingham before the end of class.
Click here for the box art!

Work Session: Deadline Day

Both deliverables are due by the end of class today.

Use the rubrics below to self-check your work before you submit. If a row on the rubric isn’t fully earned yet, fix it now — you still have time.

Presentation Rubric

Prototype Rubric

Project Schedule

What “done” looks like

DeliverableDone when…
Scratch PrototypeCore mechanic works, project is shared publicly, and the link is in your slides
PresentationAll 8 slides are filled in, every team member has a speaking part identified, and the file is shared with Mr. Willingham

Your task list for today

  1. Open your Scratch project and finish the core mechanic — it must be playable.
  2. Set your Scratch project to Share so it has a public link.
  3. Copy that public link and paste it onto your Credits slide (Slide 8).
  4. Finish any incomplete slides — check every slide against the rubric.
  5. Share your PowerPoint with Mr. Willingham if you haven’t already.
If your Scratch project is not shared publicly by the end of class, it cannot be graded. Don’t forget this step.

Checkpoint

  • My Scratch project is shared publicly and has a working link.
  • My game’s core mechanic is playable from start to finish.
  • All 8 presentation slides are complete and include visuals.
  • The presentation is shared with Mr. Willingham.

Closing

Before you leave, confirm your Scratch project is shared publicly and your presentation is shared with Mr. Willingham — if either one is missing, it cannot be graded.

Standards

  • MS-CS-FCP.4.2 — Utilize the design process to implement, test, and revise — students complete both deliverables today, testing the prototype against the rubric before submitting.
  • MS-CS-FCP.4.10 — Debug a program with an error — students identify and fix any remaining bugs in their prototype before the end-of-class deadline.
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