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Day 26: Prototype & Presentation — Day 2

Monday, April 27th, 2026

Objectives

  • I can make meaningful progress on my team’s Scratch prototype or PowerPoint presentation.
  • I can prioritize the right task so my team is on track before Tuesday’s deadline.

Work Session

This is the 6th day of this project. Check in with your team right now: what did you get done last time, and what’s left?

Project Schedule

Prototype Rubric

Presentation Rubric

What should your team work on today?

Use this priority order to decide who does what:

PriorityIf…Then work on…
🔴 FirstYour core mechanic doesn’t work yetScratch prototype — get the player moving and one rule working
🟡 SecondThe mechanic works but the game isn’t completeScratch prototype — add scoring, a win/loss condition, or a second level
🟢 ThirdThe prototype is in good shapePowerPoint — finish Slides 1–6 and insert your concept art
You should not both be doing the same thing. Split up: one teammate on Scratch, one on PowerPoint — unless the prototype urgently needs all hands.

Prototype checklist (Scratch)

If you’re working on the prototype today, focus on these in order:

  1. Core mechanic — can the player actually do the main thing? (move, jump, collect, shoot, etc.)
  2. Win/loss condition — does something happen when the player wins or loses?
  3. At least one sprite and one backdrop — not the default cat on a white screen
  4. No broken scripts — test every change before moving on

Presentation checklist (PowerPoint)

If you’re working on the presentation today, aim to finish:

  1. Slides 1–5 fully filled in with your team’s real content (no placeholder text)
  2. Slide 6 — concept art photo inserted
  3. Every slide has at least one image or drawing
  4. Your file is shared with all team members and Mr. Willingham
  • My team agreed on who is working on the prototype and who is working on the presentation.
  • I made progress on my assigned task and can point to something new since Friday.
  • I checked my work against the rubric at least once today.

Closing

Take 30 seconds with your team: what did you get done today, and what’s the one thing you must finish tomorrow?

Tomorrow (Day 27) is the last full build day — both the prototype and the presentation should be complete by end of class.

Standards

  • MS-CS-FCP.3.4 — Decompose the game project into manageable parts (prototype mechanic, win/loss logic, slides) and tackle them in priority order.
  • MS-CS-FCP.4.5 — Implement a simple algorithm in Scratch to power the game’s core mechanic.
  • MS-CS-FCP.4.6 — Build an event-driven program in Scratch that responds to player input.
  • MS-CS-FCP.4.8 — Write scripts that use loops to keep game logic running continuously (e.g., a forever block checking for collisions or key presses).
  • MS-CS-FCP.4.9 — Develop win and loss conditions that make decisions based on game data (score, health, timer, etc.).
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