Skip to content

Day 23: Box Art

Wednesday, April 22nd, 2026

Objectives

  • I can describe where we are in the Video Game Design Project schedule.
  • I can design a front and back cover that includes all required elements.
  • I can work with my team to divide tasks so we make progress on multiple deliverables.

Warmup: Project Schedule Check-In

Here’s where we stand in the Video Game Design Project:

DayDatePlan
22Tue 4/21Game Design Document — started yesterday
23Wed 4/22Box Art — starting today (you are here)
24Thu 4/23Finish Box Art & GDD — both due by end of class
25Fri 4/24Start Prototype & Presentation — Scratch + PowerPoint

We started the Game Design Document yesterday. Today we begin the Box Art. Both are due at the end of class tomorrow. On Friday, we shift to building the Scratch prototype and starting the presentation.

Work Session: Box Art

Your team will create the box art for your video game — the artwork and design you’d see on the packaging of a real game. You’ll make a front cover and a back cover, drawn on paper. Your box art should represent the full vision of your game, not just the basic Scratch prototype. Think big, be creative, and make something you’d actually want to see on a store shelf.

Box Art Assignment

Box Art Rubric

Dividing the Work

If someone on your team is not needed for the artwork right now, they should keep working on the Game Design Document in Word Online. Both are due tomorrow — use your time wisely.

Checkpoint: Work Session

  • My team has started the front cover.
  • My team has started the back cover.
  • Anyone not drawing is working on the GDD.

Closing

Store your box art somewhere safe — you’ll continue tomorrow. Both the box art and GDD are due by the end of class Thursday.

Last updated on