Day 23: Box Art
Wednesday, April 22nd, 2026
Warmup: Project Schedule Check-In
Here’s where we stand in the Video Game Design Project:
| Day | Date | Plan |
|---|---|---|
| 22 | Tue 4/21 | Game Design Document — started yesterday |
| 23 | Wed 4/22 | Box Art — starting today (you are here) |
| 24 | Thu 4/23 | Finish Box Art & GDD — both due by end of class |
| 25 | Fri 4/24 | Start Prototype & Presentation — Scratch + PowerPoint |
We started the Game Design Document yesterday. Today we begin the Box Art. Both are due at the end of class tomorrow. On Friday, we shift to building the Scratch prototype and starting the presentation.
Work Session: Box Art
Your team will create the box art for your video game — the artwork and design you’d see on the packaging of a real game. You’ll make a front cover and a back cover, drawn on paper. Your box art should represent the full vision of your game, not just the basic Scratch prototype. Think big, be creative, and make something you’d actually want to see on a store shelf.
Dividing the Work
If someone on your team is not needed for the artwork right now, they should keep working on the Game Design Document in Word Online. Both are due tomorrow — use your time wisely.