Week 4: Intermediate Scratch
Week 4: Intermediate Scratch
Unit: Intermediate Scratch
A four-day week — Tuesday is a student holiday. You start a brand-new project, a falling-objects catch game, while reviewing the skills from Weeks 1–3. The new skill is cloning, which lets one sprite create many copies of itself while the game runs. By Friday you have a complete game with a start screen, game-over screen, scoring, lives, and a working clone system. Monday of next week is the unit quiz and the game share-out.
Weekly Schedule
| Day | Date | Topic | Summary |
|---|---|---|---|
| 16 | Mon 11/2 | New Game: Falling Objects | Build a playable falling-objects game from a blank project using motion, loops, conditionals, and a score variable. |
| — | Tue 11/3 | No school — student holiday | |
| 17 | Wed 11/4 | Variables Deep Dive | Add speed and lives variables so the game gets harder with each catch and ends when lives run out. |
| 18 | Thu 11/5 | Clones | Replace the single falling object with a clone factory that spawns many independent objects at once. |
| 19 | Fri 11/6 | Game States | Use broadcasts to add a start screen and game-over screen so the game has a clear beginning and end. |
Graded Assignments
- Falling-Objects Game (due Monday 11/9) — A complete Scratch game with player movement, clones, scoring, lives, game states, and at least one sound effect. Shared on Scratch and added to the class studio.
- Intermediate Scratch Unit Quiz (Monday 11/9, in class) — Vocabulary, booleans, loops, conditionals, variables, broadcasts, and clones. Review Quiz Practice.
Last updated on