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Week 2: Conditionals and Control Flow

Week 2: Conditionals and Control Flow

Unit: Conditionals and Control Flow

This week you make your maze interactive with keyboard controls and wall detection using conditionals. You practice conditional logic through vocabulary, offline flow diagrams, and a look at loops, then finish the week by combining loops and conditionals to build a working game mechanic from a blank project.

Weekly Schedule

DayDateTopicSummary
6Mon 10/19User Input and ConditionalsWatch an Edpuzzle on user input, add arrow-key controls to your maze, and use if touching color to send the sprite back to the start when it hits a wall.
7Tue 10/20Flocabulary: Coding — ConditionalsComplete all six Flocabulary activities to build vocabulary around conditional statements.
8Wed 10/21Flow DiagramsRead and trace flow diagrams, then draw your own with ovals, rectangles, and decision diamonds to map out conditional logic on paper.
9Thu 10/22LoopsWatch an introduction to loops, complete Code.org Lesson 12 levels 1–10, and refactor a Scratch project with repeat loops.
10Fri 10/23Loops + ConditionalsFrom a blank project, build a forever loop with two if blocks, a moveable sprite, a collectable coin, and a score variable.

Graded Assignments

  • Edpuzzle — User Input as Events (Monday) — Watch and answer every question.
  • Flocabulary — Coding: Conditionals (Tuesday) — Complete the full lesson: video, vocab, break it down, read and respond, and quiz. Due Friday 10/23 if not finished in class.
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