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Week 1: Introduction to Scratch

Week 1: Introduction to Scratch

Unit: Introduction to Scratch

This week you learn what programming is, get set up in the computer lab, and start building in Scratch. Monday is a digital learning day you complete from home. The rest of the week is shortened by conference-week early release, so each lesson is sized to fit. By Friday you will have explored sequencing, events, motion blocks, and the Scratch art tools, and started a maze game with a partner.

Weekly Schedule

DayDateTopicSummary
1Mon 10/12Sequencing and Debugging (Digital Learning Day)From home: watch the BrainPOP “Computer Programming” video and quiz, then complete Code.org’s “Programming with Angry Birds.”
2Tue 10/13Computer Lab BasicsLog in to the Macs, complete the About Me form, and set up OneDrive for file storage.
3Wed 10/14Intro to ScratchLog in to Scratch, complete the Getting Started tutorial, and paint a backdrop with the art tools.
4Thu 10/15Motion and SequencesUse the green flag event, motion blocks, and sequences to program a sprite, then add a second sprite with its own code.
5Fri 10/16Maze DesignAnalyze example mazes, design one on a worksheet with a partner, then draw your partner’s maze in Scratch.

Graded Assignments

  • BrainPOP — Computer Programming (Monday, from home) — Complete the video and quiz. The quiz is a daily grade.
  • Code.org — Programming with Angry Birds (assigned Monday, due Friday 10/16) — Complete all 11 levels plus the bonus levels. Late work will receive a one-time 20 point deduction.

Week 2 Preview

Next week you bring your maze to life with keyboard controls and use conditionals to detect wall collisions. You deepen your understanding of conditionals through a Flocabulary lesson and an offline flow-diagram activity, then learn how loops let programs repeat actions efficiently. By the end of the week you combine loops and conditionals to build a working game mechanic from a blank project.

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