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Week 1: Introduction to Scratch

Week 1: Introduction to Scratch

Unit: Introduction to Scratch

This week you will get set up in the computer lab, learn what programming is, and start building projects in Scratch. You’ll explore sequencing, events, motion blocks, and the Scratch art tools. By the end of the week, you’ll design your own maze on a worksheet with a partner and start building it in Scratch.

Weekly Schedule

DayDateTopicSummary
1Mon 3/16Computer Lab BasicsLogin and operate Mac computers, complete the About Me form, and set up OneDrive for file storage.
2Tue 3/17Sequencing & DebuggingComplete the BrainPop “Computer Programming” lesson, then work through Code.org “Programming with Angry Birds.” (Independent work — Mr. Willingham is out.)
3Wed 3/18Intro to ScratchLogin to Scratch, complete the Getting Started tutorial, and learn the art tools (color picker, shapes, paintbrush).
4Thu 3/19Motion & SequencesUse the green flag event, motion blocks, and sequences to program sprites. Add a second sprite with its own code.
5Fri 3/20Maze DesignAnalyze example mazes, design a maze on a worksheet with a partner, then build the artwork in Scratch.

Graded Assignments

  • BrainPop — Computer Programming (Tuesday) — Complete the video and quiz. The quiz is a daily grade.
  • Code.org — Programming with Angry Birds (assigned Tuesday, due Friday 3/20) — Complete all 11 levels plus bonus levels. Late work will receive a one-time 20 point deduction.

Week 2 Preview

Next week you will bring your maze to life by adding keyboard controls and learning about conditionals — blocks that let your program make decisions. You’ll practice conditional logic both on-screen and off, and by the end of the week you’ll understand how programs use true/false logic to respond to what’s happening in a project.

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