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Presentation Rubric

Use this rubric to guide your work and understand how your presentation will be graded. The presentation accompanies your Scratch prototype and is presented live to the class on Friday.

Slide Content (48 points)

CriteriaExcellent (6)Proficient (4-5)Developing (2-3)Beginning (0-1)
Slide 1: CoverGame title, studio name, and all team members with their roles are clearly shown and well-formatted.All required elements present.Missing 1-2 required elements.Missing 3+ elements or slide is blank.
Slide 2: The PitchOne-sentence tagline, genre, and target audience are all included. The pitch is creative and clearly communicates what the game is.All three elements present.Missing 1 element or pitch is unclear.Missing 2+ elements.
Slide 3: Story & WorldBackground story and setting are described in detail, giving the game a clear sense of place.Story and setting are described.Story or setting is vague or missing.Slide missing or empty.
Slide 4: CharactersMain character, enemies, and/or key NPCs are introduced with names and descriptions.Characters are introduced.Only one character shown or descriptions missing.Slide missing or empty.
Slide 5: How to PlayControls, objective, and win/lose conditions are all clearly explained.All three elements present.Missing 1 element or explanation is unclear.Missing 2+ elements.
Slide 6: Concept ArtBox art or character drawings are displayed clearly and fill the slide appropriately.Concept art is present and visible.Concept art present but small or hard to see.Concept art missing.
Slide 7: Live DemoTransition slide is present and the team smoothly switches to Scratch from here.Transition slide present.Transition is awkward or slide skipped.No transition to demo.
Slide 8: CreditsAll team roles listed and a working link to the shared Scratch project is included.Credits and Scratch link present.Missing roles or link doesn’t work.Credits slide missing.

Visuals & Design (12 points)

CriteriaExcellent (6)Proficient (4-5)Developing (2-3)Beginning (0-1)
Visuals on Every SlideEvery slide has at least one image, drawing, or photo that fits the content.Most slides have visuals.Several slides are text-only.Few or no visuals used.
Original ArtworkAll images are original team artwork or photos of the team’s drawings.Mostly original work with minor exceptions.Mix of original and borrowed images.Uses clip art, internet images, or characters from other games.

Presentation Delivery (20 points)

CriteriaExcellent (5)Proficient (3-4)Developing (1-2)Beginning (0)
Everyone SpeaksEvery team member speaks for at least one slide.All members speak, but some briefly.One member does most of the talking.Only one person presents.
Speaks ClearlyAll presenters speak loudly, clearly, and at a good pace. Eye contact is made with the audience.Presenters speak clearly with minor issues.Presenters speak too quietly, too fast, or mumble.Presenters are inaudible.
Doesn’t Read SlidesPresenters talk to the audience and explain ideas in their own words.Presenters mostly talk naturally with occasional reading.Presenters read most of the slides word-for-word.Presenters read every slide directly.
Length (3-5 minutes)Presentation runs 3-5 minutes for slides, plus live demo.Runs slightly over or under (within 30 seconds).Runs 1+ minute over or under target.Significantly off target or not timed.

Live Scratch Demo (20 points)

CriteriaExcellent (10)Proficient (7-9)Developing (4-6)Beginning (0-3)
Game is PlayableScratch project is shared publicly, opens without issues, and the main mechanic works during the demo.Game works with minor bugs.Game has noticeable bugs or team struggles to run it.Game does not work or project was not shared.
Explains the Game While DemoingTeam narrates what’s happening, shows the main features, and handles any issues calmly.Team explains the demo clearly.Demo is silent or confusing.No demo given or team gives up.

Total: ___ / 100

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