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Daily Routine

Your instructions are posted on this site every class day. Follow the same routine each time.

Read Everything First

Before you start any work, read the whole page: the objectives, the warmup, the work session, and the closing. Knowing where the lesson is going makes the steps make sense.

The Order of a Lesson

  1. Objectives — what you should be able to do by the end of class.
  2. Warmup — a short task you can usually start on your own as soon as you sit down.
  3. Work Session — the main activity. Some days you can start it on your own. Other days you wait for Mr. Willingham.
  4. Closing — an exit ticket, a share-out, or a wrap-up.

Each warmup and work session ends with a checkpoint. Use it to confirm you did everything before moving on.

Logging In

Most tools (BrainPOP, Code.org, Edpuzzle, Flocabulary) open through Clever. Use your school login.

Login with Clever

Scratch uses a separate class account. See Scratch Login.

Finished Early?

  • Reread the checkpoint and make sure every box is honestly checked.
  • Do the extension or “finished early” task on the lesson page, if there is one.
  • Otherwise, open Code.org through Clever and keep working at your own pace.

Lost Work

Scratch sometimes logs you out and drops unsaved work. Save often with cmd + S (or File → Save now). If a project is lost, most lessons link a starter project you can remix to catch up.

Late Work

Missing work is a zero until it is turned in. Late work is accepted with a one-time 20 point deduction. See the Course Description for the full policy.

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