Video Game Design Project
A two-week capstone where student teams design an original game from concept to playable prototype, then pitch it to the class. Combines design (game design document, box art) with implementation (Scratch prototype) and communication (live presentation).
Two-Week Project Schedule
| Project Day | Plan |
|---|---|
| 1 | Brainstorm Worksheet — paper, offline |
| 2 | Game Design Document — Word Online, shared with your team |
| 3 | Box Art — art supplies, drawn on paper (students bring supplies) |
| 4 | Finish Box Art & GDD — both due by end of class |
| 5 | Start Prototype & Presentation — Scratch + PowerPoint |
| 6 | Continue Prototype & Presentation |
| 7 | Finish Prototype & Presentation — both due by end of class |
| 8 | Practice & Peer Feedback — rehearse + swap prototypes |
| 9 | Revisions — use peer feedback to make final changes |
| 10 | Final Presentations & Share — present to the class |
Components
- Box Art Assignment — what to draw on the front and back covers.
- Box Art Rubric — how box art is graded (100 pts).
- Prototype Rubric — how the Scratch prototype is graded (100 pts).
- Presentation Rubric — how the live pitch is graded (100 pts).
Teacher Notes
- Plan ~2 calendar weeks (10 instructional days). The schedule above assumes 50-minute class periods.
- Encourage students to start the prototype on Day 5 even if the GDD isn’t perfect — iteration uncovers design problems faster than planning does.
- Bring extra art supplies on Day 3. Students often forget.
- For final presentations, build in a 60-second “transition slide” between groups so the next team can load their Scratch project.
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