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Video Game Design Project

A two-week capstone where student teams design an original game from concept to playable prototype, then pitch it to the class. Combines design (game design document, box art) with implementation (Scratch prototype) and communication (live presentation).

Two-Week Project Schedule

Project DayPlan
1Brainstorm Worksheet — paper, offline
2Game Design Document — Word Online, shared with your team
3Box Art — art supplies, drawn on paper (students bring supplies)
4Finish Box Art & GDD — both due by end of class
5Start Prototype & Presentation — Scratch + PowerPoint
6Continue Prototype & Presentation
7Finish Prototype & Presentation — both due by end of class
8Practice & Peer Feedback — rehearse + swap prototypes
9Revisions — use peer feedback to make final changes
10Final Presentations & Share — present to the class

Components

Teacher Notes

  • Plan ~2 calendar weeks (10 instructional days). The schedule above assumes 50-minute class periods.
  • Encourage students to start the prototype on Day 5 even if the GDD isn’t perfect — iteration uncovers design problems faster than planning does.
  • Bring extra art supplies on Day 3. Students often forget.
  • For final presentations, build in a 60-second “transition slide” between groups so the next team can load their Scratch project.
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