Project Library
Project Library
Reusable, date-free project guides for the Scratch course. Each one is written as “Project Day 1” through “Project Day N” so it can be dropped into any week. Daily lesson pages point here for the build steps.
Scratch
Three days: design on paper, draw in Scratch, add controls and walls
Three days: gravity, platforms and collision, objective and score
Four days: catch game with variables, clones, and game states
Two-week capstone: GDD, box art, prototype, presentation
Python and AI
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