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Day 19: Four on the Floor & Quantization

Day 19: Four on the Floor & Quantization

Thursday, April 16th, 2026

Add Toms — Not Graded

The Add Toms pattern from the packet will not be collected for a grade. If you didn’t finish it yesterday, don’t worry about it — focus on today’s lesson.

Objectives

  • I can play a drum track into GarageBand using a MIDI controller and Musical Typing.
  • I can record a kick drum (C1) on every beat and a snare drum (D1) on beats 2 and 4.
  • I can explain what quantization does and apply it to clean up the timing of a MIDI recording.

Warmup

Next week we will be adding melodies and basslines to our beats. Some basic music reading will go a long way towards making you more successful when we start writing melodies. Today complete the BrainPOP lesson about reading music notation.

Login to Clever and open BrainPOP.

Watch the Reading Music Movie and complete the Reading Music Quiz.

Login with Clever

Checkpoint: Warmup

  • I have watched the Reading Music Movie on BrainPOP.
  • I have completed the Reading Music Quiz.

Work Session: Part 1 — Four on the Floor

“Four on the floor” is one of the most common drum patterns in popular music. The kick drum plays on every beat — 1, 2, 3, 4 — and you’ll hear it in house, disco, rock, and pop. Today you’ll build it up one drum at a time by playing the notes into GarageBand instead of clicking them in.

Partner Protocol

You and your table-mate will coordinate on the MIDI controller. Decide who goes first:

  • Round 1 (Kick drum): One of you uses the MIDI controller, the other uses Musical Typing — each on your own computer.
  • Swap after the kick is recorded.
  • Round 2 (Snare drum): Switch input methods. The person who typed now uses the controller, and vice versa.

This way everyone gets a turn with the controller in the same project.

Musical Typing

Musical Typing is GarageBand’s on-screen MIDI controller — it turns the letter row of your keyboard into piano keys so you can play MIDI without a physical controller.

  • Open it with Window → Musical Typing or the shortcut Command + K.
  • The keys A through L (and their neighbors) act like white and black keys on a piano.
  • Use the Z and X keys to shift octaves down or up — drums live around C1, so you’ll need to shift down.

See the MIDI Mappings page if you forget a note.

Build the Beat — One Track at a Time

We’ll follow along with Mr. Willingham. Each track is four measures long. Today we are recording Tracks 1 and 2 — Tracks 3 and 4 come on Friday.

  1. Track 1 — Kick drum (C1): Quarter notes on every beat. Count “1 — 2 — 3 — 4” for four full measures. (swap input methods after this track)
  2. Track 2 — Snare drum (D1): Add a new Software Instrument track. Play the snare on beats 2 and 4 for four measures. This is the “backbeat.”
  3. Track 3 — Closed hi-hat (F#1): (Friday) Add another track. Play straight eighth notes — “1 & 2 & 3 & 4 &” — for four measures.
  4. Track 4 — Your choice: (Friday) Pick any drum or cymbal you like — crash (C#2), ride (Eb2), open hi-hat (Bb1), a tom, anything. Play a simple repeating pattern for four measures.

Listen back after each track. Don’t worry if it isn’t perfect — we’ll fix the timing in Part 2.

Checkpoint: Work Session 1

  • I have two tracks recorded: kick (C1) and snare (D1).
  • Each track is four measures long.
  • I used one input method for the kick and switched for the snare.

Work Session: Part 2 — Quantization

What is Quantization?

When you play a beat by hand, your hits almost never land exactly on the beat — you’re usually a little early or a little late. Quantization is a tool that snaps every MIDI note to the nearest point on a grid. The grid is usually measured in note values — 1/4 notes, 1/8 notes, or 1/16 notes. After you quantize, every note sits perfectly in time.

Quantization is Like Rounding in Math

Think of quantization as rounding for music.

  • In math, rounding 3.7 to the nearest whole number gives you 4. Rounding 3.2 gives you 3.
  • In GarageBand, if your snare hit lands at beat 2.07, quantization “rounds” it down to beat 2. If it lands at 1.94, it rounds up to beat 2.

The grid value you choose is like the place value you’re rounding to:

  • 1/4 note grid = big rounding. Every note jumps to the nearest quarter note. Tight, locked-in, robotic.
  • 1/8 note grid = medium rounding. Good for hi-hats and most grooves.
  • 1/16 note grid = small rounding. Keeps more of the human feel but still fixes bad hits.

A smaller grid (1/16) leaves more of your playing intact. A larger grid (1/4) forces everything into place.

How to Quantize in GarageBand

  1. Click your recorded region to select it.
  2. Open the Piano Roll editor (press E or double-click the region in the timeline).
  3. On the left side of the editor, find the Time Quantize menu.
  4. Pick a note value:
    • Kick and snare → 1/4 Note works well.
    • Closed hi-hat → 1/8 Note (since they are straight eighths) — you’ll use this on Friday.
    • Your choice track → depends on what you play — you’ll decide on Friday.
  5. Watch the notes snap onto the grid. Press spacebar and listen — it should sound tighter.

Do this for both tracks today (kick and snare). You’ll quantize the hi-hat and your choice track on Friday.

Checkpoint: Work Session 2

  • I quantized the kick track using 1/4 Note.
  • I quantized the snare track using 1/4 Note.
  • The beat now plays cleanly in time.
  • I can explain quantization as “rounding” for musical timing.

Closing

Answer these three questions in a Google Form, in your notebook, or by telling Mr. Willingham before you leave.

  1. What did quantization do to your beat? Describe what you heard before and after you applied it to one of your tracks.

  2. Fill in the blank: Quantization is like __________ in math, because it moves every note to the __________ point on the grid.

  3. Which input method felt more natural — the MIDI controller or Musical Typing? Give one reason why.

Standards

  • MSMTC8.CR.1 — Generate musical ideas for various purposes and contexts (playing a four-on-the-floor pattern into GarageBand using a MIDI controller and Musical Typing).
  • MSMTC8.CR.2 — Select and develop musical ideas for defined purposes and contexts (refining a recorded beat by choosing appropriate quantization grid values for each track).
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