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Beat Making

Parts of the Drum Kit

  • Kick (bass drum) — the deep, low sound that anchors the beat. Usually beats 1 and 3.
  • Snare — the sharp crack that provides the backbeat. Usually beats 2 and 4.
  • Hi-hat — a pair of cymbals that keep a steady rhythm. Closed is tight and crisp; open is sloshy and sustained.
  • Crash cymbal — accents, often at the start of a new section.
  • Ride cymbal — a steady-rhythm role like the hi-hat, with a different tone.
  • Toms — pitched drums, used in fills.
  • Accessories — cowbell, tambourine, claps, shakers.

A groove is what you get when these lock together. The next time you listen to a song, pick out the kick, snare, and hi-hat one at a time.

MIDI

MIDI (Musical Instrument Digital Interface) is a way for electronic instruments and computers to communicate. It is instructions, not sound — which note, when, and how hard (velocity). A MIDI controller or a pattern grid sends those instructions to the drum sounds in Soundtrap.

Controller types: pad (a grid of squishy buttons), keyboard (looks like a piano), pedal (played with your feet), and drum (a plastic kit played with sticks).

Patterns Beatmaker

Soundtrap’s built-in drum machine. Each row is a drum sound and each column is a moment in time. Click a box and that drum plays at that moment.

From a new project click Patterns Beatmaker in the middle of the screen, or add a new track and choose the pattern option.

Extras: add a crash or open hi-hat row, switch to 1/16 for finer control, extend to 4 measures, or use velocity mode to vary how hard each hit lands.

The Rock Beat

Steady hi-hat, kick on beats 1 and 3, snare on 2 and 4. Sixteen steps, two per beat; X means click that box.

Step12345678910111213141516
Closed Hi-HatXXXXXXXXXXXXXXXX
KickXXXX
SnareXXXX
Measure1-------2-------

Hi-hat on every step; kick on 1, 5, 9, 13; snare on 3, 7, 11, 15.

Fills

A fill is a short phrase that adds interest and marks the end of a section. In a 16-step pattern it normally lives in the last four steps. Two ways to make one:

Add sounds — toms and a crash in steps 13–16:

Step12345678910111213141516
Closed Hi-HatXXXXXXXXXXXXXXXX
KickXXXX
SnareXXXX
TomXXXX
CrashX

Take away or move sounds — the hi-hat stops after step 13 and the last snare moves from 15 to 16:

Step12345678910111213141516
Closed Hi-HatXXXXXXXXXXXXX
KickXXXX
SnareXXXX

Combine both. Whatever you do, a listener should still hear the rock beat underneath.

Four on the Floor

The kick plays on every beat — 1, 2, 3, 4. House, disco, rock, pop. Snare on 2 and 4, hi-hat on eighth notes.

Recording a Live Drum Track

Play the drums in instead of clicking a grid.

Add track → Drums & Machines → Patterns, then click the Instrument tab.

Sharing a controller with a table-mate: each of you works in your own project on your own computer; swap the controller between tracks so both of you use both input methods.

Quantization

When you play a beat by hand, your hits land a little early or late. Quantization snaps every recorded note to the nearest point on a grid. It is rounding for musical timing: a snare at beat 2.07 rounds down to 2, one at 1.94 rounds up to 2.

The grid value is the place value you round to:

GridRoundingUse for
1/4 noteCoarsest — every note jumps to the nearest beatKick and snare on the beat
1/8 noteFinerHi-hats and most grooves
1/16 noteFinest — keeps more human feel, also keeps more sloppinessBusy parts

Match the grid to what you played. Quarter-note kick and snare need a 1/4 grid; a 1/16 grid leaves the mistakes where they are. An eighth-note hi-hat needs a 1/8 grid; a 1/4 grid drags every off-beat hit onto the beat and erases half of them. Quantization is just note values — see Music Reading 101.

How to quantize in Soundtrap

  1. Select the recorded track and click Piano Roll.
  2. Select the notes — click and drag, or click one and cmd + A.
  3. Right-click → Quantize and choose a subdivision.
  4. Listen. It should sound tighter.

You can also hover over a region, click Edit, then Quantize, without opening the Piano Roll.

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